http://www.businessinsider.com/google-announces-cross-device-measurement-for-doubleclick-2015-6
Keeping track of you across different devices. Anonymously ?
Friday, June 26, 2015
Friday, June 12, 2015
When banner ads lose, Apple wins
Compelling article from text/plain:
http://textslashplain.com/2015/06/10/collateral-damage/
(ad blocking coming to mobile safari)
http://blogs.wsj.com/cmo/2015/06/10/ad-blocking-could-be-coming-to-apples-mobile-browser/
http://textslashplain.com/2015/06/10/collateral-damage/
(ad blocking coming to mobile safari)
http://blogs.wsj.com/cmo/2015/06/10/ad-blocking-could-be-coming-to-apples-mobile-browser/
Tuesday, June 9, 2015
on Google's Flash to HTML5 ad banner conversion
This https://plus.google.com/+GoogleAds/posts/BWVyFHGUi9n seems to make people think that all Flash ads are being converted to HTML ads. Maybe some of them are, but the networks we're building for definitely don't allow the 428 kb Swiffy runtime as part of their 40k spec.
Google recently announced that Chrome will start defaulting to the behavior that Safari currently uses: plugin content will remain paused until the user clicks to play. This again will push advertisers away from continued use of Flash for desktop display.
Google recently announced that Chrome will start defaulting to the behavior that Safari currently uses: plugin content will remain paused until the user clicks to play. This again will push advertisers away from continued use of Flash for desktop display.
Friday, June 5, 2015
Tuesday, April 28, 2015
SWF version does not equal Flash Player version!
http://sleepydesign.blogspot.ie/2012/04/flash-swf-version-meaning.html
I'm always trying to find this, so I'm copying it here.
I'm always trying to find this, so I'm copying it here.
| Compiler Option | Flash Player Version | AIR version |
| -swf-version=9 | 9.0.115.0 | N/A |
| -swf-version=10 | 10.0, 10.1 | 1.5, 2.0 |
| -swf-version=11 | 10.2 | 2.6 |
| -swf-version=12 | 10.3 | 2.7 |
| -swf-version=13 | 11.0 | 3 |
| -swf-version=14 | 11.1 | 3.1 |
| -swf-version=15 | 11.2 | 3.2 |
| -swf-version=16 | 11.3 | 3.3 |
| -swf-version=17 | 11.4 | 3.4 |
| -swf-version=18 | 11.5 | 3.5 |
| -swf-version=19 | 11.6 | 3.6 |
| -swf-version=20 | 11.7 | 3.7 |
| -swf-version=21 | 11.8 | 3.8 |
| -swf-version=22 | 11.9 | 3.9 |
| -swf-version=23 | 12 | 4 |
| -swf-version=24 | 13 | 13 |
| -swf-version=25 | 14 | 14 |
| -swf-version=26 | 15 | 15 |
| -swf-version=27 | 16 | 16 |
| -swf-version=28 | 17 | 16 |
Friday, April 24, 2015
the state of animation 2014
This is a few months old, but still good. I want to bookmark for myself it by posting here:
http://www.smashingmagazine.com/2014/11/18/the-state-of-animation-2014/
http://www.smashingmagazine.com/2014/11/18/the-state-of-animation-2014/
Tuesday, April 21, 2015
Rei Inamoto says: don't advertise on mobile!
We should use mobile as a way to provide service, not to push a message. Yes!
http://www.thedrum.com/news/2015/04/21/akqa-chief-creative-officer-rei-inamoto-why-brands-shouldn-t-advertise-mobile
http://www.thedrum.com/news/2015/04/21/akqa-chief-creative-officer-rei-inamoto-why-brands-shouldn-t-advertise-mobile
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